Vengeful Merregon
- Hit points · HP
- 45
- Armour class · AC
- 16
- Level
- 5
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 17+3
- Intelligence
- 6-2
- Wisdom
- 12+1
- Charisma
- 8-1
Attacks and skills 6
Crossbow Shot
Shoot your foe.
14m
Action
Possible damage types
Piercing
Arrow of Roaring Thunder
Explode on impact, pushing targets back 5m.
14m
Action
Possible damage types
Piercing
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Devil's Sight
You can see normally in darkness, both magical and non-magical, to a distance of 24m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Flames of Avernus
This merregon's attacks make a target
Flame-Feeble.
Infernal Weapon
This creature's weapon will ignite at the start of its turns, dealing an additional 1d4 Fire damage.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 1
Fleeting Protection
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.