Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Sentry Fredrichk

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Hit points · HP
48
Armour class · AC
16
Level
7
Difficulty
Strength
18+4
Dexterity
14+2
Constitution
12+1
Intelligence
12+1
Wisdom
10+0
Charisma
12+1

Attacks and skills 7

Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help Downed characters. An undead target receives Disadvantage on Attack Rolls.
18m
Action
Possible damage typesNecrotic
Beckoning Darkness
Level 4 spell
Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
4m Charisma saving throw
Bonus Action
Darkness
Level 2 spell
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
18m
ActionLevel 3 spell slot concentration
Shadow Step
Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Shadow Ambush

This creature deals an additional 4d8 Necrotic damage when attacking from the shadows.

Born into Darkness

This creature can see through magical and non-magical darkness, and cannot be Blinded.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.