Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardDwarf · Act 3

Sharran Novice Bluenail

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Hit points · HP
38
Armour class · AC
12
Level
4
Difficulty
Strength
18+4
Dexterity
12+1
Constitution
14+2
Intelligence
10+0
Wisdom
12+1
Charisma
12+1

Attacks and skills 5

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Shadow Ambush

This creature deals an additional 4d8 Necrotic damage when attacking from the shadows.

Born into Darkness

This creature can see through magical and non-magical darkness, and cannot be Blinded.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.