Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedWood Elf · Act 3

Sharran Novice

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Hit points · HP
38
Armour class · AC
11
Level
4
Difficulty
Strength
14+2
Dexterity
10+0
Constitution
12+1
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 5

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Shadow Ambush

This creature deals an additional 4d8 Necrotic damage when attacking from the shadows.

Born into Darkness

This creature can see through magical and non-magical darkness, and cannot be Blinded.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 3

Protection from Evil and Good

The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them.

Protection from Energy: Fire

Resistant to Fire damage.

Bless

Gains a +1d4 bonus to Attack Rolls and Saving Throws.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.