Harper Blaird
- Hit points · HP
- 76
- Armour class · AC
- 16
- Level
- 9
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 5
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Fog Cloud
Level 1 spell
The cloud
Blinds and
Heavily Obscures creatures within it.
18m
ActionLevel 1 spell slot
concentration
Wolf Companion
Summon a wolf that can inflict devastating wounds and knock down enemies with its
Lunging Bite.
18m
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness.
Difficult Terrain no longer slows you down.
Land's Stride: Plants
You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.