Captain Leafsong
- Hit points · HP
- 99
- Armour class · AC
- 13
- Level
- 12
- Strength
- 12+1
- Dexterity
- 15+2
- Constitution
- 16+3
- Intelligence
- 11+0
- Wisdom
- 19+4
- Charisma
- 14+2
Attacks and skills 9
Wild Shape: Earth Myrmidon
Take the shape of an earth myrmidon.
Bonus ActionWild Shape Charge 2
Hold Person
Level 2 spell
18m
Wisdom saving throw
ActionLevel 2 spell slot
concentration
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Polymorph
Level 4 spell
Transform a creature into a harmless sheep.
18m
Wisdom saving throw
ActionLevel 4 spell slot
concentration
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Thorn Whip
cantrip
Pulls the creature 3m closer to you.
9m
Action
Possible damage types
Piercing
Sunbeam
Level 6 spell
A beam of brilliant light sears and
Blinds all creatures in its path.
Constitution saving throw
ActionLevel 6 spell slot
concentration
Possible damage types
Radiant
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Nature's Ward
You can't be
Charmed or
Frightened by elementals and fey. Disease and poison also no longer affect you.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Freedom of Movement
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.