Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHobgoblin · Act 3

Kled

← Back to list
Hit points · HP
75
Armour class · AC
14
Level
5
Difficulty
Strength
18+4
Dexterity
12+1
Constitution
16+3
Intelligence
12+1
Wisdom
10+0
Charisma
15+2

Attacks and skills 4

Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Martial Advantage

Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m of the target and isn't Incapacitated.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.