Kled
- Hit points · HP
- 75
- Armour class · AC
- 14
- Level
- 5
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 15+2
Attacks and skills 4
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Martial Advantage
Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m of the target and isn't Incapacitated.
Unarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your
Armour Class.
Armour Class.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.