Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHalf-Orc · Act 3

Ulumpha

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Hit points · HP
64
Armour class · AC
18
Level
—
Difficulty
Strength
18+4
Dexterity
10+0
Constitution
18+4
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 9

Aid
Level 2 spell
Heal your allies and increase their hit point maximum by 5.
ActionLevel 2 spell slot
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to Attack Rolls and Saving Throws.
9m Charisma saving throw
ActionLevel 1 spell slot concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy Prone.
Action
Branding Smite (Melee)
Level 2 spell
Possibly marks your target with light, preventing it from turning Invisible.
Action concentration
Possible damage typesRadiant
Searing Smite
Level 1 spell
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Action concentration
Possible damage typesFire
Wrathful Smite
Level 1 spell
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action concentration
Possible damage typesPsychic

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.