Ulumpha
- Hit points · HP
- 64
- Armour class · AC
- 18
- Level
- —
- Strength
- 18+4
- Dexterity
- 10+0
- Constitution
- 18+4
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 9
Aid
Level 2 spell
Heal your allies and increase their hit point maximum by 5.
ActionLevel 2 spell slot
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.
9m
Charisma saving throw
ActionLevel 1 spell slot
concentration
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Branding Smite (Melee)
Level 2 spell
Possibly marks your target with light, preventing it from turning
Invisible.
Action
concentration
Possible damage types
Radiant
Searing Smite
Level 1 spell
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Action
concentration
Possible damage types
Fire
Wrathful Smite
Level 1 spell
Possibly
Frighten your target. They'll have
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Action
concentration
Possible damage types
Psychic
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.