Armoured Crab
- Hit points · HP
- 29
- Armour class · AC
- 19
- Level
- 4
- Strength
- 13+1
- Dexterity
- 15+2
- Constitution
- 11+0
- Intelligence
- 1-5
- Wisdom
- 9-1
- Charisma
- 3-4
Attacks and skills 5
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Razor Claw
Clamp your pincers upon a foe and possibly inflict
Bleeding.
1.5m
Dexterity saving throw
Action
Possible damage types
Slashing
Traits 1
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.