Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardCrab · Act 3

Armoured Crab

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Hit points · HP
29
Armour class · AC
19
Level
4
Difficulty
Strength
13+1
Dexterity
15+2
Constitution
11+0
Intelligence
1-5
Wisdom
9-1
Charisma
3-4

Attacks and skills 5

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Razor Claw
Clamp your pincers upon a foe and possibly inflict Bleeding.
1.5m Dexterity saving throw
Action
Possible damage typesSlashing

Traits 1

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.