Adrielle
- Hit points · HP
- 52
- Armour class · AC
- 18
- Level
- 7
- Strength
- 12+1
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 11+0
- Wisdom
- 17+3
- Charisma
- 10+0
Attacks and skills 8
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Guided Strike
You gain a +10 bonus to your
Attack Roll.
Attack Roll.
Channel Divinity
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Divine Strike: Weapon (Melee)
Once per turn deal 1d8 damage in addition to your melee weapon damage.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Shield of Faith
Level 1 spell
Protect a creature from attacks: increase its
Armour Class by 2.
Armour Class by 2.
18m
Bonus ActionLevel 1 spell slot
concentration
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Channel Divinity: Guided Strike
Channel the guidance of your god to strike with supernatural accuracy. You gain a +10 bonus to your
Attack Roll.
Attack Roll.Channel Divinity: War God's Blessing
Endow a nearby ally with the glory of your god to grant them a +10 bonus to their
Attack Roll.
Attack Roll.War Priest
When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.