Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Adrielle

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Hit points · HP
52
Armour class · AC
18
Level
7
Difficulty
Strength
12+1
Dexterity
10+0
Constitution
12+1
Intelligence
11+0
Wisdom
17+3
Charisma
10+0

Attacks and skills 8

Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 1 spell slot
Possible damage typesRadiant
Guided Strike
You gain a +10 bonus to your Attack Roll.
Channel Divinity
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Divine Strike: Weapon (Melee)
Once per turn deal 1d8 damage in addition to your melee weapon damage.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant
Shield of Faith
Level 1 spell
Protect a creature from attacks: increase its Armour Class by 2.
18m
Bonus ActionLevel 1 spell slot concentration

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Channel Divinity: Guided Strike

Channel the guidance of your god to strike with supernatural accuracy. You gain a +10 bonus to your Attack Roll.

Channel Divinity: War God's Blessing

Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll.

War Priest

When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.