Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardRedcap · Act 3

Jatlo

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Hit points · HP
85
Armour class · AC
18
Level
5
Difficulty
Strength
18+4
Dexterity
16+3
Constitution
18+4
Intelligence
10+0
Wisdom
12+1
Charisma
9-1

Attacks and skills 11

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Call of the Crustacean
Conjure an armoured crab to fight alongside you.
18m
Bonus ActionLevel 1 spell slot
Call of the Crustacean
Level 3 spell
Conjure an armoured crab to fight alongside you.
18m
Bonus ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Open Wounds
Rend a creature's flesh and make them Bleed.
18m Dexterity saving throw
Action
Possible damage typesPiercing
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 3

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 1

Disguised

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.