Jatlo
- Hit points · HP
- 85
- Armour class · AC
- 18
- Level
- 5
- Strength
- 18+4
- Dexterity
- 16+3
- Constitution
- 18+4
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 9-1
Attacks and skills 11
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action
concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Call of the Crustacean
Conjure an armoured crab to fight alongside you.
18m
Bonus ActionLevel 1 spell slot
Call of the Crustacean
Level 3 spell
Conjure an armoured crab to fight alongside you.
18m
Bonus ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Open Wounds
Rend a creature's flesh and make them
Bleed.
18m
Dexterity saving throw
Action
Possible damage types
Piercing
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 1
Disguised
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.