Jezzy Topps
- Hit points · HP
- 32
- Armour class · AC
- 10
- Level
- 5
- Strength
- 16+3
- Dexterity
- 11+0
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 2
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.