Lady Flux
- Hit points · HP
- 104
- Armour class · AC
- 13
- Level
- 11
- Strength
- 18+4
- Dexterity
- 11+0
- Constitution
- 17+3
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 11+0
Attacks and skills 9
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Cunning Action: Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Bonus Action
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Rage: Wolf Heart
Enter a
Rage so inciting it spurs on your allies.
Bonus ActionRage Charge
Versatile Sneak Attack (Melee)
Deal extra damage to a foe you have
Advantage against.
Advantage against.
ActionSneak Attack Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 15
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Danger Sense
You sense when things aren't as they should be.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast Hands
Gain an additional bonus action.
Fast Movement
Movement speed increased by 3m while not wearing Heavy Armour.Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be
Surprised.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Great Weapon Master: All In
When attacking with a melee weapon you are
Proficient with and are wielding in both hands,
Attack Rolls take a -5 penalty, but their damage increases by 10.
Proficient with and are wielding in both hands,
Attack Rolls take a -5 penalty, but their damage increases by 10.Adaptable Skullduggery
This creature can perform a
Sneak Attack with any weapon, not only those marked as Finesse.
Relentless Rage
Once per Short Rest, if you drop to 0
hit points while
Enraged, you regain 1 instead of being
Downed.
hit points while Savage Attacker
When making melee weapon attacks, you roll your damage dice twice and use the highest result.
Unarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your
Armour Class.
Armour Class.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.