Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHigh Elf · Act 3

Lady Flux

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Hit points · HP
104
Armour class · AC
13
Level
11
Difficulty
Strength
18+4
Dexterity
11+0
Constitution
17+3
Intelligence
10+0
Wisdom
12+1
Charisma
11+0

Attacks and skills 9

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action
Prepare
Sacrifice 6m movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Rage: Wolf Heart
Enter a Rage so inciting it spurs on your allies.
Bonus ActionRage Charge
Versatile Sneak Attack (Melee)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 15

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Brutal Critical

You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fast Hands

Gain an additional bonus action.

Fast Movement

Movement speed increased by 3m while not wearing Heavy Armour.

Feral Instinct

You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Great Weapon Master: All In

When attacking with a melee weapon you are Proficient with and are wielding in both hands, Attack Rolls take a -5 penalty, but their damage increases by 10.

Adaptable Skullduggery

This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse.

Relentless Rage

Once per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 instead of being Downed.

Savage Attacker

When making melee weapon attacks, you roll your damage dice twice and use the highest result.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.