Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardGold Dwarf · Act unconfirmed

Lady Lockjaw

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Hit points · HP
82
Armour class · AC
16
Level
11
Difficulty
Strength
12+1
Dexterity
20+5
Constitution
12+1
Intelligence
14+2
Wisdom
10+0
Charisma
12+1

Attacks and skills 9

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Melee)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Fast Hands

Gain an additional bonus action.

Reliable Talent

When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.