Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHigh Half-Elf · Act unconfirmed

Lady Croup

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Hit points · HP
76
Armour class · AC
12
Level
—
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
14+2
Intelligence
16+3
Wisdom
12+1
Charisma
18+4

Attacks and skills 11

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Bardic Inspiration
Inspire an ally to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
18m
Bonus ActionBardic Inspiration
Blindness
Level 2 spell
Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
18m Constitution saving throw
ActionLevel 2 spell slot
Faerie Fire
Level 1 spell
All targets within the light turn visible, and Attack Rolls against them have Advantage.
18m Dexterity saving throw
ActionLevel 1 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fast Hands

Gain an additional bonus action.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Archery

You gain a +2 bonus to ranged weapon attacks.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.