Lady Ague
- Hit points · HP
- 93
- Armour class · AC
- 18
- Level
- 10
- Strength
- 16+3
- Dexterity
- 18+4
- Constitution
- 17+3
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 6
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Cunning Action: Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Bonus Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast Hands
Gain an additional bonus action.
Protection
When you have a shield, impose
Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.
Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.Great Weapon Master: Bonus Attack
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a
bonus action that turn.
bonus action that turn.Sneaky Riposte
Strike a foe that just missed you with an attack, inflicting
Sneak Attack damage if you have
Advantage.
Advantage.Savage Attacker
When making melee weapon attacks, you roll your damage dice twice and use the highest result.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.