Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Golbraith

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Hit points · HP
86
Armour class · AC
11
Level
12
Difficulty
Strength
14+2
Dexterity
12+1
Constitution
17+3
Intelligence
20+5
Wisdom
16+3
Charisma
14+2

Attacks and skills 7

Disintegrate
Level 6 spell
If the target fails a Dexterity Saving Throw, and the 10d6+40 Force damage reduces it to 0 hit points, it disintegrates into a crumbly ash.
9m Dexterity saving throw
ActionLevel 6 spell slot
Possible damage typesForce
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m Dexterity saving throw
ActionLevel 3 spell slot
Possible damage typesFire
Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
ReactionLevel 1 spell slot
Blindness
Level 2 spell
Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
18m Constitution saving throw
ActionLevel 2 spell slot
Conjure Elemental: Fire Elemental
Level 5 spell
The fire elemental can use Smouldering Touch, Erupting Cinder, and can make your foes Burn.
18m
ActionLevel 5 spell slot
Cone of Cold
Level 5 spell
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Constitution saving throw
ActionLevel 5 spell slot
Possible damage typesCold

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Sculpt Spells

Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws against these spells and take no damage from them.

Tough

Your hit point maximum increases by 2 for every level you have gained.

War Caster: Concentration

You have Advantage on Saving Throws to maintain Concentration on a spell.

War Caster: Opportunity Spell

You can use a reaction to cast Shocking Grasp at a target moving out of melee range.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.