Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossGithyanki · Act 3

Ch'r'ai Har'rak

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Hit points · HP
146
Armour class · AC
18
Level
11
Difficulty
Strength
18+4
Dexterity
14+2
Constitution
20+5
Intelligence
12+1
Wisdom
14+2
Charisma
20+5

Attacks and skills 10

Conquering Presence
Exude an terrifying presence that Frightens nearby enemies.
Wisdom saving throw
ActionChannel Oath Charge
Githborn: Flying Boots
Level 3 spell
Bestow the ability to Fly upon yourself.
Bonus Action
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Misty Step
cantrip
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Wrathful Smite
Level 1 spell
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action concentration
Possible damage typesPsychic
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Defence

You gain a +1 bonus to Armour Class while wearing armour.

Flying Strike

When a githyanki casts Fly, their next melee weapon attack deals an additional 1d4 Psychic damage.

Supreme Githyanki Parry

Parry unarmed and weapon attacks to reduce their damage by 20.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 1

Aura of Conquest

Frightened enemies within 3m take 5 Psychic damage per turn.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.