Ch'r'ai Har'rak
- Hit points · HP
- 146
- Armour class · AC
- 18
- Level
- 11
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 20+5
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 20+5
Attacks and skills 10
Conquering Presence
Exude an terrifying presence that
Frightens nearby enemies.
Wisdom saving throw
ActionChannel Oath Charge
Githborn: Flying Boots
Level 3 spell
Bestow the ability to
Fly upon yourself.
Bonus Action
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Misty Step
cantrip
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Wrathful Smite
Level 1 spell
Possibly
Frighten your target. They'll have
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Action
concentration
Possible damage types
Psychic
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Defence
You gain a +1 bonus to
Armour Class while wearing armour.
Armour Class while wearing armour.Flying Strike
When a githyanki casts
Fly, their next melee weapon attack deals an additional 1d4 Psychic damage.
Supreme Githyanki Parry
Parry unarmed and weapon attacks to reduce their damage by 20.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 1
Aura of Conquest
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.