Wanda Tullermoor
- Hit points · HP
- 62
- Armour class · AC
- 14
- Level
- 10
- Strength
- 11+0
- Dexterity
- 13+1
- Constitution
- 15+2
- Intelligence
- 18+4
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 7
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Conjure Elemental: Water Elemental
Level 5 spell
The water elemental can use
Winter's Breath,
Slam, and can mete out cold punishment upon foes with its fists.
18m
ActionLevel 5 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Ice Storm
Level 4 spell
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
18m
Dexterity saving throw
ActionLevel 4 spell slot
Possible damage types
Bludgeoning
Cold
Invisibility
Level 2 spell
Touch a creature to turn it
Invisible. Attacks against it have
Disadvantage. It attacks with
Advantage.
Disadvantage. It attacks with
Advantage.
1.5m
ActionLevel 2 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
War Caster: Concentration
You have
Advantage on
Saving Throws to maintain
Concentration on a spell.
Advantage on
Saving Throws to maintain
Concentration on a spell.War Caster: Opportunity Spell
You can use a
reaction to cast
Shocking Grasp at a target moving out of melee range.
reaction to cast Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.