Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Cordula Eltan

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Hit points · HP
72
Armour class · AC
18
Level
11
Difficulty
Strength
12+1
Dexterity
16+3
Constitution
14+2
Intelligence
18+4
Wisdom
11+0
Charisma
15+2

Attacks and skills 9

Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage typesAcid
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage typesForce
Confusion
Level 4 spell
Confuse a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.
18m Wisdom saving throw
ActionLevel 4 spell slot concentration
Otto's Irresistible Dance
Level 6 spell
Cause a creature to start dancing, making it unable to take actions or move. Its attackers have Advantage on Attack Rolls.
9m
ActionLevel 6 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning
Cone of Cold
Level 5 spell
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Constitution saving throw
ActionLevel 5 spell slot
Possible damage typesCold
Lightning Bolt
Level 3 spell
Call forth a blast of lightning that hits all creatures in the line of the eruption.
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage typesLightning

Traits 4

Superior Plate

You take 1 less Piercing damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Moderately Armoured

You have Armour Proficiency with Medium Armour and shields.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.