Cordula Eltan
- Hit points · HP
- 72
- Armour class · AC
- 18
- Level
- 11
- Strength
- 12+1
- Dexterity
- 16+3
- Constitution
- 14+2
- Intelligence
- 18+4
- Wisdom
- 11+0
- Charisma
- 15+2
Attacks and skills 9
Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage types
Acid
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage types
Force
Confusion
Level 4 spell
18m
Wisdom saving throw
ActionLevel 4 spell slot
concentration
Otto's Irresistible Dance
Level 6 spell
Cause a creature to start dancing, making it unable to take actions or move. Its attackers have
Advantage on Attack Rolls.
Advantage on Attack Rolls.
9m
ActionLevel 6 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Cone of Cold
Level 5 spell
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Constitution saving throw
ActionLevel 5 spell slot
Possible damage types
Cold
Lightning Bolt
Level 3 spell
Call forth a blast of lightning that hits all creatures in the line of the eruption.
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage types
Lightning
Traits 4
Superior Plate
You take 1 less Piercing damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Moderately Armoured
You have Armour Proficiency with Medium Armour and shields.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.