Gilded Imp
- Hit points · HP
- 76
- Armour class · AC
- 18
- Level
- 9
- Strength
- 6-2
- Dexterity
- 17+3
- Constitution
- 20+5
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 5
Fly
Fly to a target position.
18m
Movement Speed
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Invisibility
Become Invisible.
Action
concentration
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Sting
Sting a creature.
1.5m
Action
Possible damage types
Poison
Piercing
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Devil's Sight
You can see normally in darkness, both magical and non-magical, to a distance of 24m.
Gold Plating
This creature has been blessed by Mammon, giving them a second skin of gold that increases their
Constitution to 20 and their base
Armour Class to 15, and grants an additional 66.
Constitution to 20 and their base
Armour Class to 15, and grants an additional 66.Darkness Rules
No game description available.
5 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.