Cashguard Artillerist Thamberg
- Hit points · HP
- 76
- Armour class · AC
- 19
- Level
- 9
- Strength
- 14+2
- Dexterity
- 18+4
- Constitution
- 13+1
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 7
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness.
Difficult Terrain no longer slows you down.
Land's Stride: Plants
You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Mobile: Evade Opportunity Attack
If you move after making a melee attack, you don't provoke Opportunity Attacks from your target.
Mobile: Evade Difficult Terrain
When you
Dash,
Difficult Terrain doesn't slow you down.
Mobile
Your
movement speed increases by 3m.
movement speed increases by 3m.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.