Cashguard Basher Forstum
- Hit points · HP
- 85
- Armour class · AC
- 18
- Level
- 9
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 15+2
Attacks and skills 10
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Charger: Weapon Attack
Deal more damage: charge forward and slam your weapon into the first enemy in your way.
9m
ActionBonus Action
Charger: Shove
Charge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
9m
ActionBonus Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Blinding Smite
Level 3 spell
Evoke a heavenly flare and possibly
Blind your target.
Action
Possible damage types
Radiant
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Charger
Let your speed intensify your onslaught. You can
Shove or deal additional Weapon Damage when you attack.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Divine Smite
No game description available.
Initial conditions and difficulty effects 1
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.