Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Cashguard Captain Faril

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Hit points · HP
85
Armour class · AC
19
Level
11
Difficulty
Strength
19+4
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
14+2
Charisma
16+3

Attacks and skills 11

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Charger: Weapon Attack
Deal more damage: charge forward and slam your weapon into the first enemy in your way.
9m
ActionBonus Action
Charger: Shove
Charge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
9m
ActionBonus Action
Compelled Duel
Level 1 spell
Force an enemy to attack only you, giving it Disadvantage against other targets.
9m Wisdom saving throw
Bonus ActionLevel 1 spell slot concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy Prone.
Action
Blinding Smite
Level 3 spell
Evoke a heavenly flare and possibly Blind your target.
Action
Possible damage typesRadiant

Traits 9

Superior Plate

You take 1 less Piercing damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Charger

Let your speed intensify your onslaught. You can Shove or deal additional Weapon Damage when you attack.

Divine Health

The divine magic flowing within you prevents disease from affecting you.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Improved Divine Smite

Your attacks are suffused with divine might.

Melee weapon attacks deal an additional 1d8 Radiant damage.

Tough

Your hit point maximum increases by 2 for every level you have gained.

Darkness Rules

No game description available.

Divine Smite

No game description available.

Initial conditions and difficulty effects 1

Aura of Protection

The paladin and any nearby allies have a +[1] bonus on Saving Throws.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.