Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Strangler Luke

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Hit points · HP
76
Armour class · AC
16
Level
8
Difficulty
Strength
20+5
Dexterity
20+5
Constitution
20+5
Intelligence
14+2
Wisdom
13+1
Charisma
16+3

Attacks and skills 1

Throat Punch
Throw a ki-empowered punch to a foe's throat, wounding and possibly Dazing them, knocking them Prone and Silencing them.
Action
Possible damage typesBludgeoning

Traits 16

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Deflect Missiles

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Ki-Empowered Strikes

Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Martial Arts: Bonus Unarmed Strike

After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

Martial Arts: Dextrous Attacks

Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.

Martial Arts: Deft Strikes

Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher.

Murder Hungry

Each time you kill a creature, gain 1 charge of Unstoppable.

Slow Fall

When you fall, you can use your reaction to gain Resistance to Falling damage.

Stillness of Mind

If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.

Unarmoured Defence

Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.

Unarmoured Movement

Your movement speed increases by 4.5m while you are not wearing armour or using a shield.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

Unstoppable: 3

Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.