Strangler Luke
- Hit points · HP
- 76
- Armour class · AC
- 16
- Level
- 8
- Strength
- 20+5
- Dexterity
- 20+5
- Constitution
- 20+5
- Intelligence
- 14+2
- Wisdom
- 13+1
- Charisma
- 16+3
Attacks and skills 1
Throat Punch
Throw a ki-empowered punch to a foe's throat, wounding and possibly
Dazing them, knocking them
Prone and
Silencing them.
Action
Possible damage types
Bludgeoning
Traits 16
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Deflect Missiles
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and
Immunity to non-magical damage.
Immunity to non-magical damage.Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your
Dexterity instead of your
Strength if your Dexterity is higher.
Dexterity instead of your
Strength if your Dexterity is higher.Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher.
Murder Hungry
Each time you kill a creature, gain 1 charge of
Unstoppable.
Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.
Stillness of Mind
If you are
Charmed or
Frightened, you automatically cast
Stillness of Mind to remove the condition.
Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your
Armour Class.
Armour Class.Unarmoured Movement
Your
movement speed increases by 4.5m while you are not wearing armour or using a shield.
movement speed increases by 4.5m while you are not wearing armour or using a shield.Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.Unstoppable: 3
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.