Manglin' Abby
- Hit points · HP
- 83
- Armour class · AC
- 14
- Level
- 6
- Strength
- 20+5
- Dexterity
- 13+1
- Constitution
- 16+3
- Intelligence
- 7-2
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 8
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Frenzy
Your
Rage turns into a frenzy! You gain
Frenzied Strike and
Enraged Throw. You can also make an
Improvised Weapon Attack as a bonus action.
Bonus ActionRage Charge
Frenzied Strike
As a bonus action, make a melee attack with your equipped weapon.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Enraged Throw
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it
Prone.
Bonus Action
Possible damage types
Bludgeoning
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Danger Sense
You sense when things aren't as they should be.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast Movement
Movement speed increased by 3m while not wearing Heavy Armour.Propelling Strike
On a hit, push the target 4.5m away from you.
Rage Becomes Frenzy
Your bloodthirst transforms your rage, making it stronger.
Unarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your
Armour Class.
Armour Class.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.