Jaryd
- Hit points · HP
- 82
- Armour class · AC
- 16
- Level
- 11
- Strength
- 15+2
- Dexterity
- 14+2
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 6
Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.