Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardLightfoot Halfling · Act 3

Jaryd

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Hit points · HP
82
Armour class · AC
16
Level
11
Difficulty
Strength
15+2
Dexterity
14+2
Constitution
12+1
Intelligence
12+1
Wisdom
10+0
Charisma
12+1

Attacks and skills 6

Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Improved Extra Attack

You can make two additional attacks after attacking with your main-hand weapon.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.