Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGold Dwarf · Act 3

Merony

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Hit points · HP
76
Armour class · AC
14
Level
11
Difficulty
Strength
12+1
Dexterity
15+2
Constitution
12+1
Intelligence
10+0
Wisdom
12+1
Charisma
12+1

Attacks and skills 4

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.