Predator Werewolf
- Hit points · HP
- 58
- Armour class · AC
- 12
- Level
- 11
- Strength
- 18+4
- Dexterity
- 13+1
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 10+0
Attacks and skills 4
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
6m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Multiattack
Rake your claws across a foe. The target must have less than 60% of its
hit points.
hit points.
1.5m
Action
Possible damage types
Slashing
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Multiattack: Wounded
Can
Multiattack if the target is
Prone or if its
hit points are at 60% or less.
hit points are at 60% or less.Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.