Chatterteeth
- Hit points · HP
- 96
- Armour class · AC
- 12
- Level
- —
- Strength
- 10+0
- Dexterity
- 8-1
- Constitution
- 8-1
- Intelligence
- 19+4
- Wisdom
- 8-1
- Charisma
- 5-3
Attacks and skills 7
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Eyebite: Asleep
Level 6 spell
Put a creature to
sleep.
18m
Wisdom saving throw
ActionLevel 6 spell slot
concentration
Eyebite: Panicked
Level 6 spell
Strike
Fear deep into a creature's heart.
18m
Wisdom saving throw
ActionLevel 6 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Fear
Level 3 spell
Hostile targets drop everything and become
Fearful: they have
Disadvantage on
Ability Checks and
Attack Rolls.
Disadvantage on
Ability Checks and
Attack Rolls.
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Talkative
Despite its lack of lips this character can cast spells using verbal components.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.