Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardRedcap · Act 3

Maggoty Jim

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Hit points · HP
85
Armour class · AC
16
Level
4
Difficulty
Strength
20+5
Dexterity
13+1
Constitution
20+5
Intelligence
10+0
Wisdom
12+1
Charisma
9-1

Attacks and skills 9

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Open Wounds
Rend a creature's flesh and make them Bleed.
18m Dexterity saving throw
Action
Possible damage typesPiercing
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Steeped in Slaughter

Has Advantage on Attack Rolls made against Bleeding targets.

Darkvision

You can see in the dark up to 12m.

Merry Revelry

This Redcap's Bloodlust is subdued when there are traces of alcohol in a target's blood, which means they will primarily target creatures who are sober.

Ethel's Twisted Blessing

As one of Ethel's loyal servants, this redcap's has an additional 40 hit points, their Strength and Constitution scores are increased +2, and their attacks deal an additional 1d12 Slashing damage damage.

Multiattack: Bloodlust

The redcap can make a Multiattack while under the effects of Bloodlust.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.