Blunder Bob
- Hit points · HP
- 67
- Armour class · AC
- 14
- Level
- 4
- Strength
- 18+4
- Dexterity
- 13+1
- Constitution
- 18+4
- Intelligence
- 10+0
- Wisdom
- 16+3
- Charisma
- 9-1
Attacks and skills 12
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action
concentration
Hold Person
Level 2 spell
18m
Wisdom saving throw
ActionLevel 2 spell slot
concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Bloodlust
Level 5 spell
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action
concentration
Open Wounds
Level 5 spell
Rend a creature's flesh and make them
Bleed.
18m
Dexterity saving throw
Action
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Open Wounds
Rend a creature's flesh and make them
Bleed.
18m
Dexterity saving throw
Action
Possible damage types
Piercing
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethel's Twisted Blessing
As one of Ethel's loyal servants, this redcap's has an additional 40
hit points, their
Strength and
Constitution scores are increased +2, and their attacks deal an additional 1d12 Slashing damage damage.
hit points, their
Strength and
Constitution scores are increased +2, and their attacks deal an additional 1d12 Slashing damage damage.Darkness Rules
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.