Redhammer the Deviser
- Hit points · HP
- 80
- Armour class · AC
- 15
- Level
- 11
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 14+2
- Charisma
- 12+1
Attacks and skills 4
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.