Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Manip Seyama

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Hit points · HP
60
Armour class · AC
16
Level
11
Difficulty
Strength
12+1
Dexterity
20+5
Constitution
17+3
Intelligence
12+1
Wisdom
18+4
Charisma
10+0

Attacks and skills 7

Ensnaring Strike
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Wolf Companion
Gain a beast companion that accompanies you on your adventures and fights alongside you.
18m
Action
Silence
Level 2 spell
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
18m
ActionLevel 2 spell slot concentration
Volley
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Crossbow Expert: Point-Blank

When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Archery

You gain a +2 bonus to ranged weapon attacks.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.