Prayerboy Zoryxx
- Hit points · HP
- 69
- Armour class · AC
- 18
- Level
- 8
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 8-1
- Wisdom
- 20+5
- Charisma
- 11+0
Attacks and skills 17
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Death Ward
Level 4 spell
Protect a creature from death. The next time damage would reduce it to 0
hit points, it remains conscious with 1 hit point left.
hit points, it remains conscious with 1 hit point left.
1.5m
ActionLevel 4 spell slot
Dip
Dip a weapon into a surface to alter the surface or enhance the weapon. If you are dual-wielding, you dip both weapons.
3m
Bonus Action
Bear's Endurance
Level 2 spell
Creature gains
Advantage on Constitution
Checks and gains 7.
Advantage on Constitution
Checks and gains 7.
1.5m
ActionLevel 2 spell slot
concentration
Flame Strike
Level 5 spell
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
18m
Dexterity saving throw
ActionLevel 5 spell slot
Possible damage types
Fire
Radiant
Help
Help up
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
1.5m
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Improvised Melee Weapon
Pick up an item or creature and use it to make a melee attack.
1.5m
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.