Echo of Amelyssan
- Hit points · HP
- 71
- Armour class · AC
- 13
- Level
- —
- Strength
- 13+1
- Dexterity
- 16+3
- Constitution
- 12+1
- Intelligence
- 15+2
- Wisdom
- 18+4
- Charisma
- 15+2
Attacks and skills 6
Fly
Fly to a target position.
18m
Movement Speed
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Heal
Level 6 spell
Heal a target's wounds and remove
Blindness and any diseases.
18m
ActionLevel 6 spell slot
Warding Bond
Level 2 spell
Ward an ally. They gain Resistance to all damage, and a +1 bonus to their
Armour Class and
Saving Throws. Each time the ally takes damage, you take the same amount of damage.
Armour Class and
Saving Throws. Each time the ally takes damage, you take the same amount of damage.
9m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sanctuary
Level 1 spell
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
18m
Bonus ActionLevel 1 spell slot
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Metamagic: Distant Spell
Increase the range of spells by 50%. Melee spells get a range of 9m.
Costs 1 Sorcery Point per spell.
Costs 1 Sorcery Point per spell.
Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Bhaalspawn Essence: Amelyssan
When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.