Echo of Abazigal
- Hit points · HP
- 71
- Armour class · AC
- 13
- Level
- —
- Strength
- 20+5
- Dexterity
- 17+3
- Constitution
- 20+5
- Intelligence
- 14+2
- Wisdom
- 12+1
- Charisma
- 17+3
Attacks and skills 5
Fly
Fly to a target position.
18m
Movement Speed
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Metamagic: Distant Spell
Increase the range of spells by 50%. Melee spells get a range of 9m.
Costs 1 Sorcery Point per spell.
Costs 1 Sorcery Point per spell.
Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 2
Bhaalspawn Essence: Abazigal
When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.
Martialling Cry
You deal maximum damage on all your attacks.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.