Kobold Looter
- Hit points · HP
- 12
- Armour class · AC
- 12
- Level
- —
- Strength
- 8-1
- Dexterity
- 14+2
- Constitution
- 9-1
- Intelligence
- 8-1
- Wisdom
- 7-2
- Charisma
- 8-1
Attacks and skills 7
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage types
Bludgeoning
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Pack Tactics
Creature has
Advantage on
Attack Rolls against a target if one of its allies is within 3m of the target and isn't Incapacitated.
Advantage on
Attack Rolls against a target if one of its allies is within 3m of the target and isn't Incapacitated.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 2
Firewine Belly
Drunk on Firewine. Has
Disadvantage on Charisma and Dexterity
Checks.
If the drunk entity is killed with fire, a
Firewine Explosion occurs.
Disadvantage on Charisma and Dexterity
Checks.If the drunk entity is killed with fire, a
Sleeping
A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity
Saving Throws,
Attack Rolls against it have
Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m of the creature.
Removed by taking damage or when
Helped.
Moreover, the creature automatically fails Strength and Dexterity
Saving Throws,
Attack Rolls against it have
Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m of the creature. Removed by taking damage or when
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.