Intellect Devourer
- Hit points · HP
- 21
- Armour class · AC
- 12
- Level
- 1
- Strength
- 6-2
- Dexterity
- 14+2
- Constitution
- 13+1
- Intelligence
- 12+1
- Wisdom
- 11+0
- Charisma
- 10+0
Attacks and skills 5
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Synaptic Discharge
Expel a wave of telepathic energy.
18m
Action
Possible damage types
Psychic
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Unarmed Strike
Hit a target with your bare fists.
1.5m
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Blindsight
This creature can perceive its surroundings without relying on sight.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Astral Gravity
Gravity on the Astral Plane is different than on Faerûn.
The affected entity is
Immune to Falling damage and its
Jump distance is tripled.
The affected entity is
Immune to Falling damage and its 1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.