Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Flood Tide Allandra Grey

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Hit points · HP
92
Armour class · AC
15
Level
—
Difficulty
Strength
14+2
Dexterity
14+2
Constitution
14+2
Intelligence
16+3
Wisdom
20+5
Charisma
14+2

Attacks and skills 5

Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Ice Storm
Level 4 spell
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
18m Dexterity saving throw
ActionLevel 4 spell slot
Possible damage typesBludgeoningCold
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Water Whip
Possibly pulls the target towards you or knocks it Prone.
9m Dexterity saving throw
Action
Possible damage typesBludgeoning

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Dual Wielder: Bonus Armour Class

You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.

Dual Wielder

You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.

Watery Guidance

This weapon has Advantage against Wet creatures.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 1

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.

1 conditional effects are not included in the base values.