Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Dark Breaker Sherrill

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Hit points · HP
68
Armour class · AC
14
Level
—
Difficulty
Strength
16+3
Dexterity
10+0
Constitution
12+1
Intelligence
16+3
Wisdom
18+4
Charisma
12+1

Attacks and skills 8

Chromatic Orb: Cold
Level 1 spell
Hurl freezing energy that damages the target and creates a frosty surface to knock creatures Prone.
18m
ActionLevel 1 spell slot
Possible damage typesCold
Ice Knife
Level 1 spell
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an ice surface.
18m
ActionLevel 1 spell slot
Possible damage typesPiercingCold
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Conjure Elemental: Water Elemental
Level 5 spell
The water elemental can use Winter's Breath, Slam, and can mete out cold punishment upon foes with its fists.
18m
ActionLevel 5 spell slot
Disarming Strike
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.