Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 2

Susdera

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Hit points · HP
65
Armour class · AC
15
Level
8
Difficulty
Strength
10+0
Dexterity
14+2
Constitution
17+3
Intelligence
19+4
Wisdom
14+2
Charisma
13+1

Attacks and skills 7

Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m Dexterity saving throw
ActionLevel 3 spell slot
Possible damage typesFire
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help Downed characters. An undead target receives Disadvantage on Attack Rolls.
18m
Action
Possible damage typesNecrotic
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Incubate Death
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8+3 Necrotic damage and birthing a necromite.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Grave Magic

Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.