Susdera
- Hit points · HP
- 65
- Armour class · AC
- 15
- Level
- 8
- Strength
- 10+0
- Dexterity
- 14+2
- Constitution
- 17+3
- Intelligence
- 19+4
- Wisdom
- 14+2
- Charisma
- 13+1
Attacks and skills 7
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage types
Fire
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
18m
Action
Possible damage types
Necrotic
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Incubate Death
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8+3 Necrotic damage and birthing a necromite.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Grave Magic
Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.