Reaper of Bhaal Shrev
- Hit points · HP
- 45
- Armour class · AC
- 15
- Level
- 5
- Strength
- 11+0
- Dexterity
- 20+5
- Constitution
- 13+1
- Intelligence
- 15+2
- Wisdom
- 12+1
- Charisma
- 16+3
Attacks and skills 5
Shroud Self
Wrap yourself in shadows to become
Invisible.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Prey Upon the Weak
This weapon deals an additional 1d4 Piercing damage against targets with 50% of their
hit points or fewer.
hit points or fewer. Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 3
Sanctuary
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive
Sanctuary Blocked for 1 turn.
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.Invisible
Has
Advantage on
Attack Rolls and imposes
Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Advantage on
Attack Rolls and imposes
Disadvantage on enemy Attack Rolls. Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.